I don't remember it being all that bad, just. I think this is a game where the cutscenes were remembered more than the actual game. Apparently it was well received? Someone can fill this in if they feel strongly about it. Like they added aliens invading? Some weird poo poo. I think this is probably the one that still really holds up today.Ĭommand & Conquer 3: Tiberium Wars (2007) There's all sorts of mods, from Star Wars to World War 2 to competitive balance mods. probably doesn't hold up as much today, but wow was this game cool when it came out. the stereotypical Muslim terrorist group vs. 3 distinct factions, with different generals for each that specialized in different parts of their own faction. Some ex-devs have announced a reboot just yesterday, called Earthbreakers. There's a fan remake called RenegadeX which has gotten updates just this year: The Harvester was automated, but you'd have to go out and make sure your opponents didn't blow it up, and you could drive all the cool tanks and fly the choppers and stuff. It had vehicles, some cool guns, plenty of cheese with Off-brand Duke Nukem (known as Havoc) and the real star of the show was it's multi-player - a sort of precursor to Battlefield in a way, in that it sorta played out like an RTS. liking it, probably way more than I should. Honestly my eyes are too glazed over with nostalgia to tell you this game was outright bad. What if we made this beloved RTS franchise. It was balls to the wall buckwild and had zero reservations about sending you around the globe with ridiculous arsenals - Antartica, Hollywood, and Egypt come to mind. This and the expansion Yuri's Revenge really was, in my opinion, the peak of the franchise. It even had Desolators, who were Iraqi-made nuclear battle suit wearing, radcannon blasting heavy infantry. This was C-SPAM the videogame before there ever was a C-SPAM. A fully fledged invasion of the United States by the Soviet Union. It went all-in on future war, and starting out with a missing Kane for a Second Tiberium War was a fun twist to the story, but it was seriously approaching Not-Warhammer40k territory at this point - GDI even gets a Mammoth Tank Mk. I never really got a chance to play this one. It was a beautiful sight to behold, especially when you crush the crapitalist dogs and unify Europe under the banner of the Soviet Union. How about, the most absolutely batshit intro FMV of all time, in which Albert Einstein invents a time machine, goes back in time, and literally Kills Hitler, leading to sudden invasion of all of Europe by the Soviet Union? This was when Command and Conquer really went off the rails and completely embraced the camp. Tiberium, you ask? Dumb poo poo for babies, you say? I agree. The FMV was rad and Kane was such a fucker. I loved how gnarly (to my young impressionable mind) the soldiers blew up, and the Nod weapons spooked me a fair amount. I played a decent amount of this as a kid, although I didn't get too much into the story. (at least until Disney had new toys to sell)Īpparently they're remastering this one as well as Red Alert. the Tiberium Wars, and finally Tiberium Twilight, which buried the franchise alongside the revived corpse of Billy Dee Williams' acting career. Starting in 1995, peaking with Tiberium Sun (1998) and Red Alert 2 (2000), taking a departure to real world modern military through the rather impressive Generals in 2003, and beginning it's twilight with Red Alert 3 in 2008. And that's not even getting into the time travel shitshow of Red Alert - where Yuri and friends razed America to the ground with psychic energies. Kane, and his delightfully evil NOD! Oh my lord. Of the many franchises that Electronic Arts has put into the ground over the decades, Command & Conquer may yet remain the most infamous. What shall we talk about, hmm? Your powerful Westwood forces have been emasculated, and you yourself are a killer of franchises. And don't look around for your Origin, it can't help you now.
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